The classic Persian & Afghan card game — history, culture, and how to play
It's the same game — with two names. In Iran, it is called Hokm (Persian: حکم), meaning "command" or "decree." In Afghanistan, the very same game is called Peskot — and that is where the name of our app comes from.
Hokm / Peskot is a trick-taking card game for four players divided into two teams of two. It is one of the most popular card games across Iran, Afghanistan, and the wider Persian and Afghan diaspora. The defining feature is the Hakem — the designated player who chooses the trump suit after seeing only 5 of their 13 cards, creating a moment of strategic commitment at the heart of every round.
Whether you know it as Hokm, Peskot, Hukm, or Hakem — the rules, the spirit, and the love for the game are the same.
For many Iranians and Afghans, Hokm is far more than a card game — it is a cultural institution. Across Iran, Hokm tables are a fixture at family gatherings, tea houses (chai-khanehs), and long evenings with friends. The game requires little equipment beyond a deck of cards and four willing players, making it accessible everywhere from small apartments to community halls.
In Afghanistan, the game is called Peskotand holds a central place in social life, played across generations and social circles. The game's emphasis on partnership and non-verbal communication makes it a vehicle for social bonding — longtime friends and family members often develop an almost telepathic sense of their partner's hand.
As Persian communities have spread to Europe, North America, Australia, and beyond, Hokm has traveled with them. In cities like Toronto, Stockholm, Los Angeles, and Oslo, Hokm nights bring diaspora communities together, preserving a shared cultural touchstone across generations and continents.
Hokm belongs to the Whist family of trick-taking games, which also includes Bridge, Spades, and the historical game of Whist itself. If you know how to play Bridge or Spades, you will recognize familiar mechanics in Hokm — following suit, trump cards, team-based trick counting — but Hokm has its own distinct character.
Bridge is the most internationally known trick-taking game and is considerably more complex. It features an elaborate bidding system, declarer/dummy mechanics, and a detailed scoring structure that takes significant time to learn. Hokm is much faster to pick up: there is no bidding — the Hakem simply names the trump suit after seeing 5 cards, and play begins. This makes Hokm more accessible without sacrificing strategic depth.
Spades is popular in the United States and fixes Spades as the permanent trump suit. In Hokm, the trump suit changes every round based on the Hakem's declaration, which creates far more variety and places a premium on reading your initial hand quickly and confidently.
The Hakem system is Hokm's defining innovation. Selecting trump from just 5 cards — before seeing the full hand — creates a moment of genuine uncertainty and skill. The best players develop a feel for when a 2-card holding in a strong suit is worth declaring, and when it is better to back a longer but weaker suit. This decision, made in seconds, shapes the entire round.
Several qualities explain why Hokm has endured for generations and continues to attract new players:
As Persian communities have spread globally and digital gaming has become mainstream, demand for a quality online Hokm experience has grown significantly. Finding four available players in the same location is not always easy — but finding them online is another matter entirely.
Peskot is a modern multiplayer platform built specifically for Hokm. Designed from the ground up for real-time play, Peskot connects players across Iran, Afghanistan, Norway, Canada, the United States, Sweden, and anywhere else Persian card game lovers are found. The platform features real-time gameplay with low latency, a credits and rankings system, in-game gifts, and a social layer for following rivals and connecting with other players.
Peskot is completely free to play. New players receive 10,000 free credits on signup, and more can be earned through gameplay, daily bonuses, and achievements.
If you are new to Hokm, the best place to start is with the rules. The game is genuinely easy to learn — most players grasp the fundamentals within a single session, and the strategic depth reveals itself naturally over time.
Once you understand the basics of trick-taking, following suit, and trump selection, you are ready to play. The rest — reading your partner, counting tricks, knowing when to burn a trump and when to hold it — comes with experience.